AI Insights · Timothy · July 2022
Top 5 Match 3 Games on Android in Turkey: Q2 2022 Performance
In Q2 2022, the top 5 Match 3 games on Android in Turkey demonstrated varied performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower reveals detailed insights.
In Q2 2022, the top 5 Match 3 games on Android in Turkey showed significant variations in their performance metrics. Leveraging data from Sensor Tower, we can observe trends in weekly downloads, revenue, and active users for these popular games.
Empires & Puzzles: Match-3 RPG from Small Giant Games experienced notable fluctuations in both revenue and active users. The game saw a peak in weekly revenue of approximately $35K in late May, while weekly downloads varied, peaking at around 6.3K in early April. The weekly active users remained relatively stable, ranging from 77K to 91K throughout the quarter.
Puzzles & Survival by 37GAMES demonstrated a steady increase in weekly revenue, reaching about $2.2K in mid-June. However, the game saw a significant decline in weekly downloads, starting from 7.3K at the end of March and dropping to around 353 by the end of June. The weekly active users also showed a decreasing trend, from 10.4K to 6.8K over the quarter.
Call of Antia: Match 3 RPG from FunPlus International AG had relatively stable weekly revenue, peaking at $2K in mid-May. Weekly downloads were modest, with a high of 1.5K at the beginning of April, and a low of 202 in early June. The game’s weekly active users fluctuated between 3.1K and 6.5K during the quarter.
Gold & Goblins: Idle Merger by AppQuantum showed strong performance in weekly downloads, peaking at 15.7K in early June. The revenue trend was consistent, with a peak of approximately $1K in mid-June. Active users steadily increased, reaching a high of 42.5K in mid-June before dropping to 25.8K by the end of the quarter.
MythWars & Puzzles: RPG Match3 by Karmagame HK Limited had a gradual increase in weekly revenue, peaking at $850 at the end of June. Weekly downloads were relatively stable, ranging between 807 and 2.2K. The weekly active users saw minor fluctuations, maintaining an average of around 13K to 15K throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.